The path exits into the main area of gameplay, known as Sector Zero. You can cross a path to an open water area from which you can swim to the Drop Pod. If hypothermia becomes imminent, you can warm yourself up with the help of Thermal Lilies or the burning wreckage of your shuttle. While exploring outside the water you should pay attention to your body heat. If you're having trouble finding everything, consider turning on the "Highlight interactable" setting in the options menu, under Accessibility. There should be 3 Filtered Water Bottles, 3 Nutrient Blocks, and 9 Flares. There are some supplies on the ground collect them. The game instructs you to press Tab to open the PDA in order to check the entry, which is an essential tool in Subnautica: Below Zero. You can use the W A S D keys to walk, Left Shift to sprint, and move your mouse to look around. After the intro cutscene, you gain control of Robin. The story starts with Robin crashing in a shuttle pod launched from a passing freighter during a meteor storm. Robin's mission is to investigate the death of her sister, Sam Ayou. You play as Robin Ayou, an employee for Xenoworx: An Alterra Initiative, who stealths her way onto the planet 4546B. Note that if at any point in the playthrough you become unable to progress due to a bug, check Console Commands to see if any commands can help. Keep in mind that this page will have spoilers, as it also summarizes the events as you follow along with the story. It also contains gameplay tips and helpful pointers for successfully mastering the oceans. This page serves as a full-game survival mode walkthrough of Subnautica: Below Zero. Click here for information on this subject in Subnautica. The Snowfox is also entirely new, and this land-only vehicle helps players quickly traverse snowy tundra, a necessity given the increased amount of on-land exploration required for progress, with severe penalties for exposure to cold or getting stuck in Below Zero’s new dangerous weather patterns.This article is about Walkthrough in Below Zero. The Seatruck feels like a slightly snappier, more mobile replacement for Subnautica’s Seamoth, and can be upgraded for versatility. Traversal has been overhauled along the same lines. Related: Subnautica: Below Zero Is A Horror Game For People With Thalassophobia This is also partly due to Below Zero featuring a smaller map-it’s still big enough to feel scary, wondrous, and explorable, but it makes more efficient use of space, with far fewer empty stretches. Resources are abundant in the starting area, and it isn’t long before craftable blueprints are made available, allowing for mechanics like Subnautica's vehicle tinkering and base-building to become relevant without as much travel and exploration. It also means that Subnautica: Below Zero pushes more story elements more quickly, preferring player motivation to the slow burn of Subnautica’s gradual narrative.īelow Zero also offers players the chance to get up and running more quickly. There’s a more fully-formed sense that people with their own motivations lived on 4546B, not just crash survivors or corporate colonists. This concrete personality allows her to make comments about the world as she moves through it, and the added context and perspective makes Below Zero’s immediate story elements feel far more imperative. Players now control Robin Ayou as their avatar, rather than the voiceless stand-in of the first game, and she has a personal motivation for coming to 4546B: seeking to discover the true fate of her sister. This emphasis on personality extends to the main character as well. Even the player’s PDA assistant has gotten an upgrade, doubling down on the original game’s subtle dry humor with a little more personality and a lot more snark. This leads to a cast of deeper characters and recordings of conversations between them, which combine with snappy writing to keep the narrative moving. What’s also readily apparent upon starting the sequel is that where Subnautica opted for a vast, lonely experience, Below Zero provides something more compact, using story to propel players forward.
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